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Mobile & Social Game Design, by Tim Fields
Ebook Free Mobile & Social Game Design, by Tim Fields
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About the Author
Since 1995, Tim Fields has worked in the game industry as a producer, project manager, design lead, and business developer. Tim has helped small studios and top publishers, such as EA and Microsoft, run teams that create great games. He has worked on shooters, sports games, racing titles, and RPGs using talent and teams from North America, Asia, and Europe.
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Product details
Paperback: 236 pages
Publisher: Routledge; 2 edition (January 24, 2014)
Language: English
ISBN-10: 1466598689
ISBN-13: 978-1466598683
Product Dimensions:
7 x 0.5 x 10 inches
Shipping Weight: 13.6 ounces (View shipping rates and policies)
Average Customer Review:
3.1 out of 5 stars
2 customer reviews
Amazon Best Sellers Rank:
#2,219,652 in Books (See Top 100 in Books)
As someone that's developed games over the past 20 years on PC, Consoles, and Mobile devices, I was hoping for some helpful insights on best practices for developing mobile and social games.Unfortunately this book is a disjointed collection of random interviews from game industry veterans along with insertions of the authors opinions on good game design with no experimentation or research to justify their claims.The books reads like a bunch of individual blog posts compiled together.Probably good for a newbie who's never made a game before. But book's concepts are too high level and generic to really help anyone make a good game.Readers would be better off saving their money and reading Gamasutra.com and their collection of excellent posts on mobile, social, and Free-to-Play game design.
Although it's a few year old this book hit all the major points of monetization, in-game virtual economies, and balancing issues for keeping games sticky.
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